A downloadable game for Windows, macOS, and Linux

Collect all gems and find the exit!

2D platformer game inspired by my older platformer games, made for the 4MB Jam. Basically "Oh, the jam allowed games up to 4 MB? I thought it was 400 KB" the game.

If you like the game, for some reason, you can also check out my more polished game I made for Christmas 4 years ago here, which took a year or so to make, instead of a month this game took to make.

No external runtime or external dependencies required.

System requirements
macOS: macOS 10.9 or newer (512K).
Windows: Windows 7 or newer (396K).
Linux: If you can read this, you're probably fine (532K).

StatusReleased
PlatformsWindows, macOS, Linux
Release date Jun 23, 2021
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorkraxarn
GenrePlatformer
Made withraylib
Code licenseGNU General Public License v3.0 (GPL)
Asset licenseCreative Commons Zero v1.0 Universal
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Gamepad (any)
LinksSource code

Download

Download
Tixel-Linux.zip 517 kB
Download
Tixel-Windows.zip 388 kB
Download
Tixel-macOS.zip 499 kB
Download
Tixel-Source.zip 7 MB

Comments

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Hey there. Your game is really cool and fun, especially for its size! I hope you don't mind me asking, but how did you build it to such a small file size? I've been researching on the topic for a while now, and you've somehow been able to do what I've been searching for. Really cool game, I love the music the most.

He use raylib.

Hey man! I am a beginner in c++ game development using raylib and I was wondering how you compiled everything into an executable without dependencies like music and texture files! I was hoping you could tell me how you did it or point me to a better tutorial. Awesome game, had fun playing it and really impressed by the efficient code :)

Thank you :)

As the game is open-source, you can check the code for yourself exactly how it's done, but in short, I used cmrc together with CMake, but there are other alternatives, like incbin. You can for example check the resources.cmake file for how the files are embedded, and also the various files in the src/asset folder for how the actual files are loaded in the game itself.

That’s a cool game dude! also the code is nicely written, congrats :)

Thank you :)