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Hey there. Your game is really cool and fun, especially for its size! I hope you don't mind me asking, but how did you build it to such a small file size? I've been researching on the topic for a while now, and you've somehow been able to do what I've been searching for. Really cool game, I love the music the most.

He use raylib.

Hey man! I am a beginner in c++ game development using raylib and I was wondering how you compiled everything into an executable without dependencies like music and texture files! I was hoping you could tell me how you did it or point me to a better tutorial. Awesome game, had fun playing it and really impressed by the efficient code :)

Thank you :)

As the game is open-source, you can check the code for yourself exactly how it's done, but in short, I used cmrc together with CMake, but there are other alternatives, like incbin. You can for example check the resources.cmake file for how the files are embedded, and also the various files in the src/asset folder for how the actual files are loaded in the game itself.

That’s a cool game dude! also the code is nicely written, congrats :)

Thank you :)